Magic Guest Article: Ariamaki on Card Mechanics

Hello! I'm your guest author for the week, Ariamaki. I've got a very wide field of interests and expertise, arguably too wide on the first half and not deep enough on the second, but I still pride myself in versatility and balance. Lately that has ranged from adding content to games like Monster Prom (you’ll … Continue reading Magic Guest Article: Ariamaki on Card Mechanics

Darkest Dungeon – “Git Gud” as a thought-terminating cliche

Like many my age, my first real career interest was in video game design. Unlike many it was because I loved reading game dev magazines and studying the walkthroughs that got passed around in the early 2000s. The ones where you knew it was going to be a good guide because they’d put the effort … Continue reading Darkest Dungeon – “Git Gud” as a thought-terminating cliche

Annihilation and the Nature of Pretentious Media

There is a specific danger of pretension, of appearing ‘smarter’ than the ideas in your media actually deliver. Annihilation, I find, is guilty of this. The danger is that when your meaning isn’t clear, when your story isn’t well delivered, the criticism doesn’t get directed at the work; It makes your audience feel like they simply weren’t smart enough to understand it, that it went above their head.  I compare it to Full Metal Jacket and children's animation. The animation is actually Zootopia, but I wanted an excuse to use this as the cover image.