Hello! I'm your guest author for the week, Ariamaki. I've got a very wide field of interests and expertise, arguably too wide on the first half and not deep enough on the second, but I still pride myself in versatility and balance. Lately that has ranged from adding content to games like Monster Prom (you’ll … Continue reading Magic Guest Article: Ariamaki on Card Mechanics
The first of a planned three weeks of guest articles while I recover. Scarlet Roarke returns to give a crash course on vampires.
So I've been massively sick. Double ear infection, antibiotics, the works. I haven't been able to do anything except binge media and moan a lot. This as opposed to my routine of reading the news and moaning a lot. Far more productive. However! However, a small respite. I can still put something up this week. … Continue reading Sick Week: An Archer Script
“Anyone can be a critic”, is said often. Unfortunately it’s true, and the followup is often left out; “But few people should be”. To be a critic only requires that you have an opinion on something. Everyone’s entitled to their own opinion, but I’ve found that there is an issue to that entitlement. The reason … Continue reading Critics Will Be the Death of Me
Recently, this comic was published by a major Australian newspaper. So why is it so important to so many people that this isn't "intentionally" racist?
Like many my age, my first real career interest was in video game design. Unlike many it was because I loved reading game dev magazines and studying the walkthroughs that got passed around in the early 2000s. The ones where you knew it was going to be a good guide because they’d put the effort … Continue reading Darkest Dungeon – “Git Gud” as a thought-terminating cliche
Sext your enemies Joyride a mecha Fight the pull of gravity... ... whatever that means.
The best propaganda is that which, as it were, works invisibly, penetrates the whole of life without the public having any knowledge of the propagandistic initiative. ~ Goebbels
There is a specific danger of pretension, of appearing ‘smarter’ than the ideas in your media actually deliver. Annihilation, I find, is guilty of this. The danger is that when your meaning isn’t clear, when your story isn’t well delivered, the criticism doesn’t get directed at the work; It makes your audience feel like they simply weren’t smart enough to understand it, that it went above their head. I compare it to Full Metal Jacket and children's animation. The animation is actually Zootopia, but I wanted an excuse to use this as the cover image.
How do novelists make a strong character? The ones that feel like they exist outside the story, and outside the author's head? Talking about the rough heuristic I use to plan major and minor characters.